weapons, shotgun should receive considerable damage boost (especially with buckshot) and maybe extra ammo types (to help it preserve utility and give it versatility that can be expected from pump-action as well as making it ultimate CQB gun, at least with right ammo), AR should either have its own (rare!) ammo, or receive damage reduction (to level that's only somewhat superior to pistol) and have its primary fire mode changed to 3x burst (but accurate, recoil only after third shot). Speaking of final energy weapon - ideally it should be either a railgun (to rehabilitate SS1's atrocity), or if making a weapon using both charge and ammo would be unfeasible, some sort of particle beam weapon dealing amazing amount of (nebulous) energy damage at high velocity. This would help make laser pistol distinct from whatever should be the final energy weapon in terms of gameplay utility and make it tempting to carry both, it would also stop energy weapons from being cripplingly overspecialized. Want nebulous energy damage? Make some sort of particle beam or electrical weapon that doesn't rely on inflicting (thermal) burns and let annelids be resistant to those. Pretty much same with laser pistol - make one mode of fire incendiary/high explosive, the other hi ex or even normal. If anything laser rapier should have been killer against organics, but maybe less effective against mechs (it should also require power, like it did in 1). It's laser, it doesn't deal nebulous energy damage, it burns shit, unless it heats it up so fast that it explodes, then it explodes shit blowing nasty holes in targets, especially those made of water-soaked meat they call a body. The problem with SS2 is that some weapons are either very problematic investments (in a game where you need to manage resources tightly), obsolete on arrival or rendering other weapons obsolete.Īnd that shit often doesn't make sense in light of descriptions.įor example if laser rapier is described to cause burns, why is it *less* effective against annelids and more effective against robots?
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